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Pressing the I key on your keyboard will enable/disable the information text displayed in the viewports.

Shading Modes

Maxwell Studio provides different shading modes in the viewports. You can choose the appropriate mode by clicking on the display mode menu in the viewport title bar.

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  • Bounding Box: Only bounding boxes of the objects are shown.
  • Wireframe: Only wireframes are shown.
  • Hidden Line: Like wireframe, but backfacing polygons are not shown.
  • Flat: Flat shading.
  • Toon: Cartoon shading.
  • Shaded: Smooth shading.
  • Texture decal: Textures are previewed in the viewport without shading.
  • Textured: Textures are previewed in the viewport with shading.

The Viewport Grid

The grid visible in the 2D and 3D viewports gives you an indication of how big your objects are. It is recommended to use the grid to check if your objects are the size you intended. Please Scene scale for more details.

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These are the basic functions to navigate in the graphical viewports (Mac OSX users should switch the Ctrl key for the Command key):
* The terms in blue are cinematographic equivalents.

  • ALT + LMB = Rotate camera around the target origin (Orbit / Fly Around Camera)
  • ALT + MMB = Pan cameraView (Truck / Boom Camera)
  • ALT + RMB = Zoom camera in/outView In/Out (Dolly Camera)
  • ALT + CTRL + LMB = “Slow-mode” – slowly rotate camera around the target origin.The up/down arrows on keyboard can be used to change how slowly the camera should move in this mode. You can repeatedly press the up/down arrows to adjust, then use ALT + CTRL + LMB.
  • ALT + CTRL + MMB = “Slow-mode” – slowly pan camera.
  • ALT + CTRL + RMB = “Slow-mode” – slowly zoom camera in/out.
  • ALT + SHIFT + LMB = Rotate camera target around the camera origin. (Pan / Tilt Camera)
  • ALT + SHIFT + RMB = Displace camera origin along the look-at direction. This also moves the camera’s focal point (camera target), along with the camera.
  • ALT + SHIFT + MMB = Roll camera. (Dutch Camera)

Additionally, there are quick navigation options when right-clicking on a viewport:

  • Reset Viewport will reset the viewport to a default perspective view.
  • Look at Selection applies to both camera and perspective view and it centers the selection in the viewport without changing the position of the viewer or the camera zoom.
  • Center Selection centers the current selection (objects and/ or groups) in the viewport (Shortcut: C).
  • Center Scene centers the entire scene in the viewport (Shortcut: Shift + C).