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- Render channel
- Light channels (if Multilight was enabled).
- Alpha channel
- Object ID channel
- Material ID channel
- Shadow channel
- Motion channel
- Roughness channel
- Z-buffer channel
- Fresnel channel
- Normals channel
- Position channel
Creating comps from an MXI footage
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Multilight comp. Note that the light buffers are blended in “linear dodge” mode
Tip |
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In Windows, when we create comps from a single MXI (not a footage) using “File --> Create Maxwell MXI Comps”, a dialog will appear asking for the duration of the comp in seconds. |