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Render by Mihai Illuta

 

Main Features 

  • Full support to spotlights, fully controllable new emitters workflow. More information here
  • Extra Sampling feature, that allows to distribute different Sampling Level values in different parts of the image, saving a huge amount of time More time. More information here
  • OpenVDB format supported for volumetric rendering. More information here
  • 360º Animation tool in Studio, to easily create turntable and time-lapse animations in Studio in just one click. More information here
  • Camera sensor models, reproducing the color response of many real world camera models. More information here
  • White balance and Tint tone mapping controls of the render. More information here
  • Floating Shadows and Floating Reflections in FIRE. More information here
  • Support for UDIM and other tiled texture formats. More information here
  • Custom Alpha now based on materials as well. More information here
  • New Technology Preview Network System (TP Network). More information here
  • Hide to Camera in Shadow Channel, to get perfect full shadows for compositing, avoiding the 1 pixel border around the shadow without the need to launch an extra for the full shadow. More information here
  • Devignetting can not now be negative, for artsy purposes. More information here
  • New output macro to specify the name of the channel in the output image file name. More information here

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