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Comment: Migrated to Confluence 5.3

Image courtesy of Hervé Steff- Meindbender

Highlights

Grass

The Maxwell Render grass generator allows you to quickly create grass on a selected piece of geometry. Designed to offer maximum control over the look of the grass from impeccable detail on close up shots to fast-rendering further away from the camera. Compatible with Maxwell Studio and almost all supported plugins. Please refer to the Grass documentation for more details. 

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When you load more than one particle sequence into the same MaxwellMesher object (to be meshed together), you can now give each fluid a distinct look, by using just one multi-layered material. These distinct fluid material layers can even be blended in the transition between two fluids. See the Maxwell Mesher page ("Blend material" section) for more info.

 

Two fluid sequences loaded with the same MaxwellMesher and using a blend material 


Maxwell

Improvements / New features

  • Grass generator and primitives added
  • Support for grass flat primitive in 3rd party hair systems
  • Anamorphic bokeh added
  • MXS/MXI file compression
  • New 3D vector displacement type for RealFlow displacement
  • Support for non-bin particles vastly extended
  • Added support for the environment variable "MAXWELL2_LICENSE_PATH" pointing to define the folder where the license.txt file is located through an environment variable 
  • Support for blending materials for Maxwell Mesher fluid simulations 

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