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This section explains the basics to create Maxwell Render plug-ins. The SDK can be used for many things as:

  • Create plug-in connectivity between 3D applications and Maxwell Render
  • Create and Read MXS files. A MXS (Maxwell Scene Format) file contains all the information needed for Maxwell to render a scene
  • Integrate the Maxwell Render Engine inside 3D applications
  • Read and Write MXI files (Maxwell Image format)
Info

The public SDK contained in the Maxwell Render Package does not include rendering capabilities; so it cannot be used for integrating the renderer inside other applications. This function is available only in the private SDK

How to use the SDK

The Maxwell SDK is composed of header files and libraries written in C++. The main header files are self-documented and contain descriptions and examples of the most important functions. The most important headers are:

...