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This field is only available when “Material” is set to “From File”. With a click into the empty field you can load any valid MXM file.

@ Material shininess

This parameter is only available with “Material” set to “From Node”. Increasing this parameter creates stronger specular reflections and highlights. with very high settings you will get a mirror-like look and the original colour vanishes. Accepted values range from 0 to 100.

@ Material roughness

This parameter is only available with “Material” set to “From Node”. Higher settings will blur the specular highlights. Please avoid exaggerated settings. Accepted values range from 0 to 100.

UV channel

Particle attributes like velocity can be rendered with the mesh (the → "vorticity" channel has to be enabled before the simulation starts):

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