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RealFlow | Cinema 4D's fluid particles can be rendered with the standard "Hair Material". Once the RealFlow fluid container's "Create has been converted into Thinking Particles" option is active, the workflow is the same as with Cinema 4D's native built-in particle system:

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Render from a hair material attached to converted RealFlow fluid particles. The colors are the result of differently colored light sources.

 

The connection between RealFlow | Cinema 4D and "Hair" requires Thinking Particles and a few clicks:

  • Open Simulate > Thinking Particles > Thinking Particles Settings and drag the "Fluid" group to the "Particle Geometry" node's "Particle Group" field.Apply Settings...
  • Right click on "All" and choose "Add" to create a new group.
  • Apply a meaningful name to the Thinking Particles group, e.g. a fluid domain's name.
  • Drag the group to the Fluid > Particles > Thinking Particles field.

 

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  • Create "Particle Geometry" object from Cinema 4D's Simulate > Thinking Particles menu, and apply a "Hair Render" tag.
  • Drag the Thinking Particles group to "Particle Geometry "> Object > Particle Group.
  • Create a "Hair Material" and adjust its parameters to your needs; apply add it to "Particle Geometry".
  • Render.

 

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A = "Hair Render" tag | B = "Hair Material"