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Here, a mesh's shape and quality level are adjusted.

 

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Linked Domains

It is possible to combine two or more fluid container under a single mesh node. Alternatively you can add additional "Mesher" nodes and mesh each fluid separately.

nParticles

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Add Selected Object(s)

Choose from a list which particle sources you want to mesh.

Remove Object(s)

Remove the selected container(s) from the "Linked Domains" field.

Resolution

This is the mesh's quality level: the better the quality, the more polygons, and the longer the mesh creation time. Choose from five levels. And here is how the polygon size is calculated based on the "Radius" parameter:

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  • The quality of the mesh also depends on the number of particles, and more particles create better meshes.
  • With small "Radius" values and a low number of particles the mesh might look eroded or you will even see individual spheres.
  • With high settings you might lose detail and mesh looks blobby with thick borders.
  • You can refine the mesh with the "Smooth" parameter.The value corresponds with Maya's "Project Scale" und "Project Settings" (Ctrl/Cmd + D) and is updated accordingly when the unit is changed, e.g. from "Centimeters" to "Meters".  
Smooth

A value of 4 or 5 is sufficient in most cases. Higher values (6-7) can be used to close small holes in the fluid or remove unwanted patterns. With settings of 8 and more, many details will be lost.

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  • the RealFlow | Maya mesh engine will create the normals to create best result in terms of flicker and jitter effectsMaya's "Phong" tag will not have any effect on the mesh.

When this option is inactive

  • the mesh's normal quality is usually not so good as with "Auto Mesh Normals" turned on
  • it is possible to use the "Phong" tag's settings to improve the mesh's render quality
  • you can apply the new "Polygon Reduction" tool to the meshes.
Motion Blur Strength

Here it is possible to control the strength of the motion blur effect. The value acts like a multiplier.

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