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Comment: Reverted from v. 5

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Texturable attributes: bump (AttrType_Double). The bump value specifies the intensity of the effect when the attribute is textured and is ignored when no texture is present.

Base class: MaxwellMayaMaterialComponent.

Methods

voidSetUseNormalMap(bool use)
boolGetUseNormalMap() const
voidSetDispersion(bool dispersion)
boolGetDispersion() const
voidSetMatte(bool matte)
boolGetMatte() const
voidSetShadows(bool shadows)
boolGetShadows() const
voidSetActiveDisplacement(unsigned int layerIndex)
unsigned intGetActiveDisplacement() const
voidSetMaterialIDColor(const MFloatVector& color)
voidGetMaterialIDColor(MFloatVector& color) const
 Inherited methods

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