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  • The original particles will be kept and a new emitter, named "HY_Waterline01_Snapped", is being added. 
  • Depending on the number of particles the snapping process will take some time.
  • Once ready, delete the original "Waterline" emitter or make it invisible.

 

"Waterline" particles

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without (left) and with (right) snapping.

 

Render Settings

Like any other physical node, the "Waterline" emitter provides a "Maxwell Render" tab under "Node Params".

 

 

Radius mode

For the start, the most important thing is to specify the particles' size

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MultiPoint

In this simulation, the number of particles is rather small. The peak was just 1.1 million and this is normally not enough to get a good render.

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  • "MultiPoint" is the number of extra particles per existing particles (does not work with "Radius mode" set to "Use particle radius").
  • "Dispersion" describes the size of a virtual sphere around a particle, where the new particles will be added.
  • Start with "Dispersion" values close to "Radius factor", e.g. 0.02 to avoid a "fluffy" look.

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In order to see the effect of your settings go to Render shelf > FIRE to start → "Maxwell Interactive". All changes (including perspective) will be applied immediately and updated in realtime:

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