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  • With “Auto”, a maximum displacement height is determined for each frame and the other corresponding height values will be related to this maximum. This method can lead to unwanted noise. because the maximum height might change with each frame.
  • To avoid this phenomenon, “Range” can be used. Here it is possible to specify a fixed height that is valid for all frames and the pixels are calculated accordingly.

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Range

With “Displacement mode” set to “Range” you are able to limit the creation of displacement maps to a certain height, valid for all frames.

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  • To save the foam maps they have to be activated manually in the → "Export" panel.
  • With an object’s or standard particles emitter’s “Texture strength” it is possible to control their contribution to the maps.

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Resolution

Please enter the texture's resolution in pixels here. Foam maps are always squared.

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Diffusion

This is a blurring filter. Higher values create a smoother appearance of the foam marks.

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Dissipation

Control, how fast the foam should vanish:

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