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By clicking on the arrows you can go through a curve's keys, while the current index number is shown in the field.

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Post-Behaviour

Here are the options (images of the various behaviours can be seen → here):

  • Zero”. The parameter's value is set to 0 after the last key to continue the curve.
  • Constant. “The last key's parameter value is used to continue the curve.
  • Loop”. Creates an endless repetition of the curve segment between the first and the last key to continue the curve.
  • Loop offset”. Creates an endless repetition of the curve segment between the first and the last key to continue the curve: the values are added and the result is a growing curve.
  • Follow tangent”. Uses the last key’s tangent gradient to continue the curve.

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  • Incoming” applies to the parameter value as the current time approaches a keyframe
  • Outgoing” applies to the parameter value as the current time leaves a keyframe.

 Unlike other interpolation methods, "Bezier" interpolation lets you create any combination of curves and straight lines along the motion path. Because the two "Bezier" direction handles operate independently, a curving motion path can suddenly turn into a sharp corner at a key.