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- "Force" accelerates the particles and they become faster and faster as long as the force is acting on them.
- “Velocity” only works with particles and adds the daemon's "Strength" value to a particles particle's speed. The resulting peak velocity remains constant during the simulation.
An example: Let's assume the daemon's "Strength" is 9.8 and the emitter's "Speed" value is 2.0. Here, a particle's velocity will be roughly 11.8 m/s.
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RealFlow's noise functions create a pattern that is repeated over time. With 0 the noise pattern remains constant during simulation. With higher settings, the noise pattern will change faster, but it will also be repeated in shorter cycles.
Bounded
A bounded “Noise Field” is restricted to a sphere, which is displayed in the viewport around the node’s centre. You can also change the shape’s size with the "Scale" parameters of the → "Node" panel or the R key.