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  • "Force" accelerates the particles and they become faster and faster as long as the force is acting on them. 
  • “Velocity” only works with particles and adds the daemon's "Strength" value to a particles particle's speed. The resulting peak velocity remains constant during the simulation.
    An example: Let's assume the daemon's "Strength" is 9.8 and the emitter's "Speed" value is 2.0. Here, a particle's velocity will be roughly 11.8 m/s.

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You can choose from three fall-off types: “Linear”, “Squared” and “Cubic”. The fastest attenuation is achieved with “Cubic”.

Bounded

With “Yes” the "Vortex" daemon is displayed with a stack of three rings around the axis. The radius ("Boundary") of these rings determines the zone of influence.

Boundary

Here the radius of the zone of influence is adjusted in metres.

Vortex type

“Classic” creates a homogeneous force field, where the fall-off obeys the adjusted “Attenuation”. With “Complex” the forces reach their peak strength at a given distance (= “Radius”) from the centre. This distance is displayed as a dashed circle line around the centre.

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To use this setting,”Vortex type” must be set to “Complex”. “Radius” determines the distance from the vortex centre in metres where the forces reach their maximum.

Bounded

With “Yes” the "Vortex" daemon is displayed with a stack of three rings around the axis. The radius ("Boundary") of these rings determines the zone of influence.

Boundary

Here the radius of the zone of influence is adjusted in metres.

Bound Sup

This is the upper limit of the vortex.

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