With rigid body dynamics, it is often necessary to slightly change physical properties of an object. Good examples are random differences in mass or elasticity. Though the variations are sometimes very subtle it is a good idea to think about this possibility, because it adds some extra realism to a simulation. Changing the properties for a few dozens or even hundreds of nodes is not a fun job. Doing it once is already a hassle, but what if you have to present several simulations with different values? Here a script is the only solution!
Name | ChangeRBDMass.rfs |
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Type | Batch script |
Description | This program automatically activates the rigid body property for a custom selection of nodes and randomly changes the "@ mass" parameter. |
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Now it is easy to loop through the individual elements of “userSelection” userSelection. A simple “for for … in …” loop will do the job. The process of checking whether rigid body dynamics is already activated or not should not be difficult, as it is simply an if-condition. Reading out the current “@ mass” value is also no mysteryIn case an object is already an active rigid body, the script will change its mass. So the body of the script could look like this:
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userSelection = scene.getSelectedNodes() for node in userSelection: rbdState = node.getParameter("Dynamics") if (rbdState != "RigidActive rigid body"): node.setParameter("Dynamics", "RigidActive rigid body") currentMass = node.getParameter("@ mass") |
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import random percentVariation = 10 range rangeMass = (currentMass / 100) * (percentVariation / 2) randomValue randomMass = random.uniform(-rangerangeMass, rangerangeMass) newMass = currentMass + randomValuerandomMass |
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Please note that the operation above might fail for very small mass settings! |
The last action is to print out a little message together with the time the script needed for applying the new mass value. Since this little program is a batch script it is not possible to use RealFlow’s simulation time. The scene.getCurrentTime()
statements has no effect here, but fortunately Python provides a module called “time”. This module comes with Python’s standard distribution and should be installed by default. To access the specific clock()
function a new notation is required:
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Here you can see a different notation for the "import" command. If you would like to learn more about advanced techniques to load modules, we suggest that you do some research online. The clock()
function from this module simply measures and stores the current time during function call. Keeping this in mind it is easy to create a time difference:
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scene.message("\nActionnProcess completedfinished...\nElapsed time: "+str(diffTime)+" seconds") |
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from time import * import random startTime = clock() percentVariation = 10 userSelection = scene.getSelectedNodes() for node in userSelection: rbdState = node.getParameter("Dynamics") if (rbdState != "RigidActive rigid body"): node.setParameter("Dynamics", "RigidActive rigid body") currentMass = node.getParameter("@ mass") range rangeMass = (currentMass / 100) * (percentVariation / 2) randomValuerandomMass = random.uniform(-rangerangeMass, rangerangeMass) newMass = currentMass + randomValue randomMass node.setParameter("@ mass", newMass) endTime = clock() diffTime = endTime - startTime scene.message("\nProcess finshedfinished...\nElapsed time: "+str(diffTime)+" seconds") |
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You can extend this script to perform more than one parameter change or add a nice little GUI. With ChangeRBDMass.rfs, a simulation looks much better, because the different masses cause “instabilities”, forcing the bodies to act in a different way and the result looks moch more vivid. The example below shows a fixed mass of 1,000, the second uses a “percentVariation” value of 25.