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Extension | File type |
---|---|
TGA | Targa format |
MXS | Maxwell Studio file |
ASS | Arnold scene file |
AVI | Window's standard video format |
MOV | OS X's QuickTime video format |
PNG | Portable Network Graphics format with lossless compression |
EXR | High dynamic range image format |
Image sequence (*)
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When you use the Maxwell Render engine, instead of the OpenGL renderer, for your previews you also have the opportunity of saving a Maxwell scene file and opening it in Maxwell Studio or any other application which is capable of reading MXS files. There you can make further adjustments and combine your scene with other elements.
Arnold scene (*.ass)
---> MISSINGThis is the scene description format of Solid Angel's Arnold render engine. You can export simulation data to native ASS files for direct use inside Arnold.
Video preview movie (*.avi)/(*. mov)
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By default, previews that have been triggered with the “Create preview” command from the “Menu Bar” are written as individual files in PNG format. With the OpenGL renderer you will see a 1:1 copy of the active viewport including all its elements (grid, screen captions etc.). With the Maxwell Render engine it is possible to write out a rendered image sequence. With this feature you can also use textures, shaders and materials with your RealFlow nodes, enable motion blur and use some of the RealFlow RenderKit features, for example the “MultiPoint” option.
Video channels
RealFlow's implementation of Maxwell Render lets you several channels with your render. If you want to activate this feature just switch the appropriate channel from “off” to the EXR image format. The channel data is only stored with a Maxwell preview (Playback > Maxwell preview). When you do a single render with the “FIRE” engine, channels will not be calculated.