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This right-click menu is exactly the same for all HySPH emitters and provides the following entries:

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You can take the name of an activated node to transfer it to another object. The target object has to be made editable with “Rename”. With Ctrl + V (Windows/Linux) and Cmd + V (OS X) the copied string is then inserted. This function is actually meant to transfer parts of a name, since it is not possible to assign identical names within a scene.

"Simulation" Submenu

 

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Active

This and the following two icons influence the node selection's "Simulation" parameter in the "Node Params" "Node" panel. This is the first button and activates the node selection.

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This button sets the node selection to "Inactive". From this moment, the node no longer contributes to the simulation.

"Visibility" Submenu

 

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Visible/Hidden

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RealFlow provides four different shading modes and you can toggle between them easily.

 

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"Export" Submenu

The entries of this submenu provide a very fast and convenient method to manage a node's export resources. It also gives you an overview of which resources are currently enabled or disabled. This compilation is dynamically created and different for each node, because it depends on the available file formats. In the image below you can see the export resources of a grid fluid domainstandard particle emitter.

 

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Enable data export

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When this option is used, none of the available data resource will be enabled. Please bear in mind that this will also disable playback and rendering, because RealFlow does not write any cache files.

Reload data

When you choose this option, only the cache data for the currently selected node will be updated.

Export now

You can write a cache file at the current frame with this menu entry. Before the node's resources are exported you are asked for confirmation, because with this option you might overwrite important simulation data by accident.

Available Export Formats

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