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"Wind" can also affect rigid and soft bodies, e.g. falling leaves or objects being pushed in heavy storms. Like many other daemons, wind forces can be bounded to limit them. The hollow arrowhead of the viewport representation indicates the wind direction. An activated bounded option allows you scale the daemon using the node’s scale settings for X, Y and Z. If you want to change wind direction, just rotate the node.
Affect
Particles can be affected in two ways: either by “Force” or “Velocity”. The first option applies an external force, resulting in an acceleration, while the second one only modifies the velocities of the particles without introducing an additional acceleration. “Velocity” is not available for rigid bodies.
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