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In Maxwell for form•Z 7, much has changed formZ has dramatically improved and expanded from the form•Z formZ 6 2.0.x plugin series, both in the interface and under the hood. form•Z formZ 6 files will be updated to conform to the new system. Current plugin data cannot be read by the 2.0.x plugin series.

 

In form•Z 6Topicform•Z 7 Update BehaviorThings to Check and Adjust

Point and Cone lights

 

Point and Cone lights will be translated using the (a greatly improved ) new system, and will not render identically to the formZ 6 system.

A default Intensity value is applied, which may need adjustment.

Because the new translation of cone lights is much more accurate, inner and outer cone angles and the light’s distance from the subject may require adjustment.

Maxwell Render Options: Environment Tab

Depending on the old Environment settings, a Physical Sky, Sky Dome, or IBL light will be created.

If the form•Z formZ 6 sun light was used to specify site and time, this data will be used to set the parameters of the Physical Sky or Sky Dome sun.

The new environment lights will render identically to the 2.0.x system.

N/A
Surface Styles

Materials (formerly, Surface Styles) using referenced MXMs will render identically to the 2.0.x the formZ 6 system.

Auto-translated materials will offer far superior results than the 2.0.x formZ 6 system (and will not match).

By default, the material hint is set to Realistic Match.

The hint, and other ‘Shaded’ parameters may need to be adjusted.

Material PreviewsMaxwell Material Previews are not stored within formZ 6 projects; they will disappear when the material is clicked on.

To fix:

After loading your formZ 6 project:

  • Re-link any broken dependencies using the Resource Manager. Do a test render, then check the plugin Log to make sure all dependencies are found.
  • Select Extensions> Maxwell Render> Project Settings, then click on the Set All to MXED button in the Material preview settings area.
Resources (file dependencies)N/AIf the project has broken links, re-link libraries using the Resource Manager.