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Button | Left-click | Right-click |
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Background | Enable display of the corresponding Image Based Environment channel in the viewport. A valid path for the environment should already be set when using this command. | Browse for an MXI/HDR map to be assigned to the corresponding Image Based channel and enable display of that map in the viewport. |
Illumination | ||
Reflection | ||
Refraction | ||
None | Disable Image Based Environment display in the viewport. | |
Viewport Compass | Enable or disable display of a compass which indicates North (see Scene Rotation) in the viewport. | Pick the radius of the viewport compass. The Viewport Compass should be enabled before using this command. |
Functions
This toolbar contains material-related commands used for assigning, clearing, and refreshing materials.
Button | Left-click | Right-click |
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Select Objects and Apply the Current Maxwell material | Prompts for an object selection; assigns the current Maxwell material when the selection has been made. | |
Apply the Current Maxwell material to Selected Objects | Applies the current Maxwell material to currently-selected objects. | |
Select Objects with the Current Maxwell material | Selects all objects which use the current Maxwell material. | |
Remove material from selected Objects | Removes Maxwell materials from any currently-selected objects. | |
Remove material from Layers | Removes the Maxwell material from the current layer, if it has one. | Removes Maxwell materials from all layers in the model. |
Restore Viewport materials | Directs the plugin to run through its materials and force an update of their associated Rhino materials, since they can become unsynchronized when modified outside of the plugin's knowledge. | |
Create MXS Reference | Prompts for the selection of a Maxwell MXS file, which is subsequently inserted into the model as an MXS Reference. |
Rendering
This toolbar contains commands related to writing, editing, and rendering MXS files, and also rendering in Maxwell Fire.
Button | Left-click | Right-click |
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Render in Maxwell | Export the model to an MXS file and render that file in Maxwell Render. | Same as left-click, but exports only the selected objects. |
Render Region | Select a region to render in Blow-up mode, export the model to an MXS file, and render that file in Maxwell Render. | |
Render Blow-up | Select a region to render in Blow-up mode, export the model to an MXS file, and render that file in Maxwell Render. | |
Write MXS and Open in Maxwell Studio | Export the model to an MXS file and edit that file in Maxwell Studio. | |
Write MXS and send to Maxwell Network | Export the model to an MXS file and render it using Maxwell Network rendering. | |
Write MXS | Export the model to an MXS file. | |
Maxwell Fire | Toggle visibility of the Maxwell Fire window. | Open the Maxwell Fire window (if it is not already open), export the model, and begin rendering in Maxwell Fire. |
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