Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

All the objects and groups of objects in your scene will appear in the Objects tree Scene Tree. Please see that page for more details on all its functionality.

...

To be able to select objects in the viewport you have to be in object selection mode:

 

Center

...

Image Added

The Object Selection Mode (left most button)


When you select one or more objects, the Attributes Panel: Object becomes active allowing you to change different transform/render/UV settings for the selection. By selecting more than one object you can change the settings for all of them at the same time.

...

Maxwell Studio allows you to group objects under a parent object, or create a group from a selection of objects. This is all done by drag & drop in the Objects treeList. Drag & drop an object over another object to make it a child of that object, or select a few objects in the object list or in the viewport and press Ctrl + G (or right click in the Object List panel and choose Group). To ungroup objects, select it, right click in the Object List panel and choose Ungroup.

...

  • You can better organize your scene by elements that belong together

  • You can apply a material to a group directly and its children will inherit the material. If you want to keep the material assignment that children objects already have, but apply a material only to objects that have no material applied, hold Shift while drag & dropping a material from the Materials List panel on top of a Group.

 

Instances

Creating an instance

Select an object, right click in the Object Objects List panel and choose Instance. The instance will be listed in the Instances panel if you have the original object selected. Only instances of selected objects show up in the Instances panel.Objects List and highlighted with a blue icon.

Deleting an instance

Select one or more instances in the Instances panel Objects List and press the Delete key or right click and choose Remove like any regular object.

Transforming instances

To be able to transform an instance in Studio (move, rotate or scale), you have to use the Instances Selection Mode (on the main tool bar). In this mode you can select only instances in the viewport and transform them using the transform gizmos, or select from the Instances panel and then transform them.

Image Removed

...

When an instance is selected, the Attributes Panel: Object will display the settings for the instance and not the original object. You can then change the settings and affect only the instance. Each instance can Instances of an object can have a different position/scale/rotation .

Shading of instances in the viewport

Because scenes with instances can often contain many thousands of instances of high polygon objects, it would slow down the viewport too much to display them all. You have two options in Studio to control the number of instances to display and their shading (from File>Preferences>Instances, or right click in the Instances list panel to access them):

...

that the original object and different among them. Instances are transformed in Studio just like regular objects, so select the instance to transform and use the transform gizmos or the numerical fields to move, rotate or scale it. 

Assigning materials to instances

At first an instance will inherit the material from the original object, but you can assign any other material to each instance, by simply dragging a material from the Materials List over the instance. It is also possible to remove material assignments in instances by selecting the material in the Instances Objects List and clicking the “Del” key. In absence of any assigned material, an instance will inherit the material of its original object.

...