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To apply one or more procedural textures to the material you have to give the full paths of the procedural SHOP node separated with spaces, for example /shop/maxwell_brick1 /shop/maxwell_marble1. The procedurals are evaluated from left to right (just like the Photoshop layers).
See the list of available Procedural Textures.
UDIM / Tile textures
You can use the <udim> or <tile> token in the filename to define special texture types. It translates to a TiledTexture procedural with default settings.