Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • Fluid > Particles > Create Thinking Particles

 

Image Added

 

The connection to PyroCluster can be established with a few clicks:

  • Create a "Particle Geometry" object (Simulation > Thinking Particles)
  • Open Simulate > Thinking Particles > Thinking Particles Settings... and look for the "Fluid" group you want to use with PyroCluster.

 

Image Added

 

  • Drag the "Fluid" group to P article Particle Geometry > Particle Group
  • Apply a "PyroCluster" shader to the "Particle Geometry" object.
  • Add an "Environment" object and attach the "PyroCluster - Volume Shader".