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The settings of the “Preview Object” are used to visualize the particles' attributes. Different colours can be used to mimic a certain behaviour or fluid type, e.g. fire or dust. The mode of operation is very similar to the “Display” panels of RealFlow's → SPH emitters and → Hybrido domains. In 3DS there is a dedicated object, available for all procedural tools (meshes, particles, cloud). This "Preview Object" is not just to visualize the particles/mesh, but also a base object for the geometry shaders.

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