This is the place to determine the look of the rendered particles. You can apply predefined object types to the particles – in most cases you will use the sphere primitive – or even arbitrary instance objects, although this option is not available for every RFRK version.
3DS | C4D | HOU | LWV | MYA | XSI |
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Render Type | Render Type | Render Type | Render Type | Render Type | Render Type |
Instance Object | Instance Object | Instance Object | Instance Object | Instance Object | instobj |
Axis | Axis | Axis | Axis | Axis | Axis |
Get Percent Total Particles | Get Percent Total Particles | Get Percent Total Particles | Get Percent Total Particles | Get Percent Total Particles | Get Percent Total Particles |
| Scale |
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| Create TP Particles |
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| Keep Order of Particles |
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| Life Time |
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| Create Particle System |
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| Share all Frames (Team Render) |
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Render Type
In order to render a RealFlow particle, the plugin adds a small object at the particle's position. By default, this is a sphere, but there are other possibilities as well. Please expand the drop-down menu to see which primitives are available for your 3D platform.
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