The plugin offers a wide variety of options to visualize the particles in Cinema 4D's viewport and they are centralized here. By default, most of the options are inactive and greyed out. But you can, for example, paint the particles' channels and attributes to the viewport representation. This way it is possible to preview how the particles will be rendered when the “RF Particle Material” is used. To use this feature, go to the “Render” panel and click on “Add Shader”. More information about this shader can be found [ here ].
[ Image: Display ]
Display mode
There are four methods to visualize the particle cloud in Cinema 4D.
The first one, “TP View Type”, does not provide any options at all. The particles are drawn as small white crosses, and all display-related settings are changed via the “Thinking Particles Settings...” dialogue. Please [ click click here ] for further instructions about how to use the various options.
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Here you can adjust the minimum and maximum range of the chosen channel. The values you enter here change the colour gradient and increase or decrease contrast. This is important if you want to enhance the differences between the values. Please bear in mind that your settings do not only influence the viewport representation, but also the results of your render with the “[ Particle Shader ]” “Particle Shader” feature. Please check also the “[ How Toto... Change the Colour Range ]Activate and Render Channels?” page for a short workflow description.
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These two parameters are read-only fields and show you the minimum and maximum values of the chosen channel. Since these values change over time, they are updated automatically when you scrub the timeline. You can use them as a reference when you adjust “Min/Max Value”.