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This daemon turns an attached object into an attractor, pulling the particles towards its faces. A useful trick is to use a "Drag" daemon combined with the "Magic" daemon to obtain faster convergence of the particles around the object and avoid orbiting effects.


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Body

Select the object you want to use with “Magic”. Only one object is allowed.

Affect

There are two options:

  • "Force" accelerates the particles and they become faster and faster as long as the force is acting on them. 
  • “Velocity” only works with particles and adds the daemon's "Strength" value to a particle's speed. The resulting peak velocity remains constant during the simulation.
    An example: Let's assume the daemon's "Strength" is 9.8 and the emitter's "Speed" value is 2.0. Here, a particle's velocity will be roughly 11.8 m/s.
Approach Strength

This is the object's attraction strength. Higher settings lead to faster particles and a more or less dynamic wobbling.

Escape Strength

With this parameter overshooting effects, introduced by high “Approach Strength” settings can be drastically reduced, because it counteracts the attracting forces.

Random Within Face

When this option is set to “Yes” the particles will constantly change their positions over the object’s surface.

Magic Mode

“Nearest Face” is the most commonly used mode and causes the particles to travel to their nearest polygon. With “Random Face” you can introduce a turbulent distribution of the particles.