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The script activates the "WetDry Map" feature and the appropriate export resource for objects inside a group named "Objects":
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# Define the texture's parameters textureResolution = 1024 filterLoops = 1 filterStrength = 0.1 pixelStrength = 255 ageing = 0.5 |
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# Get the group "Objects" and its nodes objectGroup = scene.getGroup("Objects") groupNodes = objectGroup.getNodes() # Loop through the objects for entry in groupNodes: # Check if the node is really an object. # If yes, activate the texture and apply the values defined above if (entry.getType() == TYPE_OBJECT): entry.setParameter("WetDry texture", True) entry.setParameter(" |
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Resolution", textureResolution)
entry.setParameter(" |
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Filter loops #", filterLoops)
entry.setParameter(" |
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Filter strength", filterStrength)
entry.setParameter(" |
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Pixel strength", pixelStrength)
entry.setParameter(" |
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Ageing", |
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ageing) entry.activeExportResource(4, True) #activate the wet-dry option with code 4 entry.activeExportData(True) #activate the object's global export resource |