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You can choose either the Maxwell Texture node or the regular Softimage Image node when using textures. An Image node is automatically added when you connect a texture to an input port that supports textures, ex. Reflection 0, Bump Texture, Opacity Texture etc. If you want to use the Maxwell Texture node you have to first drag & drop it in the Render Tree and connect it.

Note

Due to a current limitation in the plug-in, changing the tiling U/V of the Maxwell Texture node will not be visible in the viewport. Use FIRE in this case to check the actual tiling.

 

Previewing Maxwell Render materials in Softimage

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