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You can choose either the Maxwell Texture node or the regular Softimage Image node when using textures. An Image node is automatically added when you connect a texture to an input port that supports textures, ex. Reflection 0, Bump Texture, Opacity Texture etc. If you want to use the Maxwell Texture node you have to first drag & drop it in the Render Tree and connect it.
Note |
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Due to a current limitation in the plug-in, changing the tiling U/V of the Maxwell Texture node will not be visible in the viewport. Use FIRE in this case to check the actual tiling. |
Previewing Maxwell Render materials in Softimage
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- Embed material in scene: When this option is checked, the plugin will embed the MXM file into the generated MXS file - it will no longer be a referenced material.
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Tip |
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Downloaded MXM files can have paths to textures which are only relevant to the computer of the person who uploaded the material. Therefore you may get "textures missing" errors when using materials downloaded from the MXM gallery. To fix this issue, see the MXM Gallery FAQ page. |
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Unsupported Softimage Render Tree nodes
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