Version 2.7.20 - October 10th, 2013
Changes
- the BIN mesh loader subtracts the frame offset from the current time instead of adding it, to make it consistent with the RFRK mesher and particle loader
- added relative coordinates to region rendering controls
- added support for the camera shake attribute
- added a flag which controls motion export at the transform level
- the tiling factors are inverted when importing a texture with real scale enabled
Fixes
- FIRE crashed in some cases when the scene could not be exported
- wrong viewport display for some maxwell objects when maya is set to Z up
- no mesh preview in Viewport 2.0 for some Maxwell objects
- the render camera wasn't exported in some cases
Version 2.7.18 - June 3rd, 2013
Changes
- added a setting to control if FIRE takes isolation mode into account
- upgraded Shave SDK to version 7
- the plug-in displays an error when exporting a material or rendering if a layered material has displacement, but no layers
- the plug-in detects when multiple projected textures with identical parameters are assigned to the same material and creates a single UV set
- increased maximum number of projection channels per material to 16
Fixes
- changes to the isolation list didn't always reflect in FIRE
- crash when trying to read preview images for materials with very long names
- particle instancers didn't render
- FIRE could not be started if an object was parented to the active camera
Version 2.7.15 - April 25th, 2013
Changes
- added support for Maya 2014
- added a Match Render Resolution command in the Viewport menu of the FIRE window
- merged the start and stop FIRE menu commands into a single toggle item
- materials for PaintFX can be specified at the brush level. If a material is also specified on the stroke, the stroke material takes precedence.
- added a menu command in the FIRE window to send the image to the render view
- added focus to and start/stop buttons in the FIRE window
- added exposure controls at the top of the FIRE window
- the object ID color is taken from the deepest level of the hierarchy where it is set, so that shapes can override the colors set in the transforms
- added an image preview window
- when importing MXS files, objects and triangles without materials use the default Maya material
- added sl, width, height, shutter, iso and fstop keywords to the render view overlay text
- hair vertex colors are converted to linear space
- improved export times in scenes with deeply nested hierarchies
Fixes
- numeric render options were not working in the render view overlay text
- objects with a single material which was assigned to each face, instead of at object level, were imported without a material from MXS
- the material ID color wasn't imported from MXM files
- the IES point cloud was not oriented correctly when Maya was set in Z up mode
- incorrect UV coordinates when a material with projected textures is assigned per face
- adding a new layer to a material re-enabled all the disabled layers
- full reexport in FIRE when a single object is changed
- Maya instances were exported multiple times
- the color correction attributes were not imported from MXM files in Maya 2012 and up
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