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This node holds all the material properties and Layer connections. It is the equivalent of the "Material Properties" in the MXM (Maxwell material format). Here you can change Global Bump textures, global texture tiling, activate dispersion or shadows for the material etc. From this node you can also click Add Layer to add a new Layer node to the material. The Maxwell Layered Material must always be connected to the Surface output of the Softimage Material node. For more information about these parameters, see the Global Material Properties page in the Maxwell documentation.

Maxwell Layer

This node describes a Layer in the MXM, which can hold several BSDFs and Emitter components. Effectively, each Layer is a material in itself, which can be blended together using Layer masks.

To add a Layer to the material, double-click the Maxwell Layered Material node and click the "Add Layer" button. The order in which Layers are connected matters - a Layer above another Layer will hide the Layer underneath it, unless it is set to Additive mode or you are using a Layer mask. Please see the Maxwell Materials section for more details on working with Layers and more specifically the Stacking Layers page. Due to an SI SDK limitation it is not possible to automatically create a new port when trying to connect a Maxwell Layer node into the MaxwellLayeredMaterial node. You have to add an new port via the "Add Layer" button in the MaxwellLayeredMaterial PPG.

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You can choose either the Maxwell Texture node or the regular Softimage Image node when using textures. An Image node is automatically added when you connect a texture to an input port that supports textures, ex. Reflection 0, Bump Texture, Opacity Texture etc. If you want to use the Maxwell Texture node you have to first drag & drop it in the Render Tree and connect it.

Note

Due to a current limitation in the plug-in, changing the tiling U/V of the Maxwell Texture node will not be visible in the viewport. Use FIRE in this case to check the actual tiling.

 

Previewing Maxwell Render materials in Softimage

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  • Embed material in scene: When this option is checked, the plugin will embed the MXM file into the generated MXS file - it will no longer be a referenced material.

 

 

Tip

Downloaded MXM files can have paths to textures which are only relevant to the computer of the person who uploaded the material. Therefore you may get "textures missing" errors when using materials downloaded from the MXM gallery. To fix this issue, see the MXM Gallery FAQ page.

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Unsupported Softimage Render Tree nodes

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