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Version 4.2.6 - 10 Jun 2019

Additions:
  • Added support for 3ds Max 2020.
Fixes:
  • The bounding box of a referenced mxs is not including the origin of the scene anymore so if you try to center the pivot on the reference, it will actually center on the geometry.
  • The plugin was ignoring Max's region render parameters when launching the render to the network. Now it should be taken into account.
  • Launching animation renders directly (without using Maxwell sequence rendering) sometimes skipped some frames when doing it from 3dsmax 2017, 2018 or 2019. It is now fixed.
  • 3ds Max crashed if you tried to export to mxs without having Maxwell set as render engine.
Improvements:
  • The asset tracking tool now is aware of mxm and mxs references so you can use it to repath the references to a different folder easily.

Version 4.2.5 - 05 Feb 2019

Fixed:
  • The latest update of 3dsmax (2019.3) crashed if our plugin was installed.
  • One of the Maxwell Proxies created did not cast shadows (it was actually hidden to GI) if the original object was hidden.
  • Maxwell toolbar did not remember its position in 3dsmax 2019 from one session to another; this is actually only partially fixed as there's a bug on the Autodesk side related to Qt SDK; we've managed to make it remember its position but not it's docking state (we are waiting for a solution from Autodesk).
  • 3dsmax crashed after using the "Send Job to Network" button from Render Setup window.
  • 3dsmax crashed if you added Maxwell Scatter or Maxwell Grass without having Maxwell set as render engine.
  • MxLight in Area mode was pointing to the wrong side when using the GPU engine.
Improved:
  • Updated the Vray to Maxwell converter script so it can handle Metalness parameter correctly.
  • Tweaked some Vray to Maxwell conversion details in the case a falloff map is used in Reflect when doing metals so the converted material resembles the original more closely.

Version 4.2.4 - 05 Sep 2018

Fixed:
  • In the case of Assistant Materials, when loading a bitmap the parameters disappeared from the UI.
  • Maxwell bitmap was showing only part of the parameters when loaded into an assistant.
  • Override Map functionality was not working at all in the case of assistants.
  • Occasional crashes when manipulating the Maxwell bitmaps parameters in the assistants.
 Known issues:
  • Still, there are some quirkinesses in the interface when using the assistants that would require a bigger restructuring of Maxwell bitmap.

Version 4.2.3 - 22 Ago 2018

Fixed:
  • Maxwell was not available as render engine in 3dsmax 2015 or older.
  • Maxwell Parameters camera panel was missing from Target and Free cameras.
  • The channels' output formats were including HDR and BMP, which are not supported by Maxwell; it was saving the channels as EXR. Now those formats are not available.
  • Some of the channels' output formats were not showing in their drop-down menus in Windows 7, as they didn't fit in the box.
  • 3dsmax was crashing when the Object Properties dialogue was called and Maxwell was not the current render engine.
  • Scenes made with the previous versions of the plugin were not opening in 4.2.2. Now they will. (WARNING: please, notice that most probably the scenes saved with version 4.2.2, which was removed from downloads, won't open in 4.2.3; the ones made with 4.2.1 and older will)
  • The interface of the new Material Preview Options in the Material Editor, was a bit misaligned and too tight on the sides.
  • 3dsmax 2019 was getting frozen when previewing Maxwell Bitmap in Material Editor in Slate mode and in some particular cases.
  • MxLight target line was disappearing from viewport as soon as the Mxlight gizmo was moved out of the viewport.
  • Some lines in MxLight Projector Gizmo were showing too big or too small depending on the units used in the scene.
  • The radius of the MxLight, Area type, with Geom set to Sphere was not changing in the render according to the radius shown in viewport.


Improved:
  • The falloff and highlight cones of the MxLight Spot type won't show in the viewport when the light is not selected (so the viewport is cleaner and ligther).

Version 4.2.2 - 20 Jul 2018

Improved:
  1. MxLight Improvements

    • Create MxLight with or without a target

    • Enable or disable the target

    • Manipulator for adjusting the MxLight parameters. Area Light Width, Height and Sphere Radius can be manipulated. For Spot Light, Cone Angle and Falloff can be manipulated from the viewport

    • Projector gizmo support for Spot Light with projector texture

    • Hidden To Camera and Hidden To Reflection/Refraction options on the MxLight panel. These can also be accessed from MAXScript

    • Handle to adjust the intensity value for MxLight.


  2. VRay to Maxwell Scene Converter

    • Convert the VRay materials, lights and environments to Maxwell on a single click. It includes an option to bake unsupported maps and another to work only on selected objects.

    • A toolbar button to launch the converter script launches a dialogue for running conversion script


  3. Custom Alpha Channels Editor

    • Centralized the creation of custom alpha channels

    • Now user can easily associate objects, materials with custom alpha channels in a single panel with great convenience.

    • Replaced current panel in Render Setup > Renderer > Channels > Custom Alpha by a button to open the new Studio-like panel.

    • Linked custom alphas channels information between new panel and current related information in Objects Properties and Material Editor

    • Added right click options (in quad menus) to create a custom alpha channel out from selected objects or from selected objects’ materials.


  4. Override Map Parameters

    • The texture projection parameters like offset, rotation etc. in the Global Parameters section of Maxwell Material are now removed. The user can set the override parameters from Maxwell Bitmap dialog itself and toggle between overridden texture parameters and regular texture parameters. If you change projection parameters with Override Map active, you are changing those parameters for all the maps that have it active in that material (this is currently not working for the Assistants).


  5. Material Editor Improvements:

    • The UI is made responsive when a material preview is updated. It does not freeze anymore. This is very convenient as automatic update gets much more usable while working with Maxwell materials. The floating preview image window now shows a better quality image.

    • Added a separate roll-out page for accessing the Material Preview Options per material.

    • Added a dropdown menu to select the preview scene instead of a file browse button.

    • The options in the Customize->Preferences section will now work as global parameters (default options). When creating new materials, global values like Quality, Scene, Sampling Level will be used.

    • The same parameters can be set per material basis from the Material Preview Options roll-out.

    • MxBitmap layout has been reorganized: projection properties on the left (channel, tiling, offset, etc.), image properties on the right (hue, saturation, etc.)


  6. Support for 3ds Max 2019

    • Added support for 3ds Max 2019


  7. Object ID overrides for MXS References

Now you have three options:

    • Container ID: with this option, it will show the object ID of the mxs reference object, so you can specify it in Appearance tab; it will be the same for all the objects inside the reference; the object ID color of the objects inside the reference won't be taken into account.
    • Content ID: with this option, the reference will show the object ids of the objects inside the reference, so they can be many different ones; the object ID color of the mxs reference object itself (the container), will be ignored.
    • Recolor: this option will give new object IDs to every object inside the mxs reference in a consistent way, so every time you launch a render they are the same.
Fixed:
  • Dependencies included in MXS references were not taken into account when doing a pack and go.

  • In material editor, you could not drag and drop textures from the slots of a coating component (layered material).

  • Preview scene zoomed out on updating material selection.


Version 4.2.1 - 21 Feb 2018

Changes:
  • Built with Maxwell SDK 4.2.0.3.

Version 4.2.0 -

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09 Feb 2018

Changes:
  • Built with Maxwell SDK 4.2.0.2.
  • Added channel "Triangle ID"

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  • Added button "Open Maxwell Render Setting"
Fixed:
  • Denoiser options weren't saved properly in scene files
  • When rendering animation only the last denoised image was saved
  • Some syntax errors have been fixed

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  • Added support for 3dsmax 2018
  • Added improvements to the Lights Panel
Fixed:
  • Button "Change to Layered Material" didn't work properly.
  • The Layered Material preview showed the last Material Assistant preview rendered.
  • Objects without material were rendered with roughness 0 instead of 100.

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Version 4.0.6 - 21 Dec 2016

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  • Integrates the 4.0.0.12 render engine.
  • Added support for Maya 2016.5

Version 4.0.5 - 02 Dec 2016

  • Integrates the 4.0.0.11 render engine.

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  • fixed: No viewport display for maxwell nodes
  • fixed: Crash in mxlight
  • fixed: Displacement was always exported as on
  • fixed: Location settings were disabled when the sun was turned off
  • fixed: Maxscript error when cameras contain newline characters

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Version 3.0.30 - April 29th 2014

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Warning

This build is incompatible with Maxwell 2.6.0, and the previous builds are incompatible with the newly released Maxwell 2.6.10. Due to some changes in the extensions (hair, particles etc.) mixing incompatible plug-in and Maxwell versions will cause Max to crash on startup. Please make sure you upgrade both the plug-in and Maxwell to the latest version.

 

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