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This panel lists all the textures that are used in the scene. It also displays useful information about your textures, such as type, color depth, size (resolution) and location on disk.
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The Textures List panel |
Texture Picker
Clicking on any texture icon will bring up the Texture Picker, which allows you to load a texture, and adjust its brightness, contrast and saturation, or change the tiling of the texture on the object.
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- Channel: Specify the UV set to be used for this texture. For more detailed info see the page Working with materials UV sets and textures in Studio
- Method: Tile your texture in X axis, Y axis, both the X and Y axis, or do not use any tiling at all (no repeat).
- Relative/Meters: The amount of tiling for a texture can be set in the texture coordinates (Relative), or in real scale in meters (Meters). Maxwell Render will use a 1m x 1m x 1m UV set for the texture when the Meters option is selected, regardless of the actual size of the object and what other UV sets may be applied to the object. This is very useful to create re-usable materials which can simply be dragged & dropped on an object of any size. For example, if you want to create a material with 25cm tiles, check the Meters mode, and set the tiling for both X and Y axis to 0.25. Now you can drop this material on a floor of any size and your tiles will always be 25cm. For more detailed info see the page Working with materials UV sets and textures in Studio.
- Repeat: Specify the tiling amount (number of repetitions of the texture) in the desired axis.
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- RGB Clamp: Adjust the levels of your image. This function enables you to specify the maximum darkest or brightest values in the texture. For example, if you change the min Clamp from 0 to 30, any value in the texture darker than RGB 30 will be set to 30.