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Comment: Migrated to Confluence 5.3

During the render process, you usually want your objects to appear in the final image and affect the lighting of the other objects around. 

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These same options are available both in Studio and on the rest 3D platforms. The location of these options in your 3D platform may vary depending on each 3D platform interface arrangement.

 Hidden from Camera

This option allow you to hide an object not to appear in the final image, but its presence affects all the objects around it (shadows, reflections, global illumination). 

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This option hides your object to be seen in the reflective and transparent objects. 

 

 Image Added

This object (left) is visible in the reflective

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and through the transparent objects. Instead, you can use this option to avoid an object appearing in the reflections and refractions of the surrounding objects (right) 

 

 

Hidden from Global Illumination 

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Z-clips Planes define near and far distance boundaries outside of which the objects will not be considered by the render calculations. Please see the Z-clip planes page for more details.

This option is useful when you want to clip your scene with a near and far plane to avoid unnecessary calculations, except for certain particular objects that you do not want to appear. be affected by the Z-Clip planes.