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All fluid, rigid, and elastic containers inside the drag-and-drop field will be affected by the daemondeformer. If there is only one container in the scene it will be linked automatically. Otherwise the connection has to be established manually.

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To learn more about how to link RealFlow scene elements and make them interact take a look at the → "Manual Linking" page with examples.

Control Points

Select a Dyverso domain or standard particle fluid emitter container to deform the node(s) from "Skin Objects". The domain can be in → "Cache" mode as well.Check the manual's "Learn" section for an → example with RealFlow's "Particle Skinner" daemonobjects, associated with a "Rigid" or "Elastic" deformer.

Search Distance

Only particles within this distance from the object's surface (inside and outside) will be taken into account for the deformation. The value is given in metres.

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By default, the daemon will only look inside the "Skin Objects" an object for a vertex's neighbor particles. When active, particles outside the object will be considered as well. Try this option when an object does not move.