Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

The Checker Procedural generates an infinite regular chess pattern with custom control over the repetition and colors, that can be used as color texture or in grey scale as a bump, displacement, weight map or mask texture. 

 

Examples of the Checker procedural in use, both as color texture (left) and as mask

...

texture (middle and right)

 

Checker Procedural parameters 

  • Blend Procedural: Enabling this option blends the result Blending Factor: Blend percentage of the current procedural with the result of the previous procedurals below in the stack. 
  • Number of elements in U and V: Defines the number of squares in horizontal and vertical direction that compose the sample tile. 
  • Color 0 and 1: Defines the colors for the squares. Uses black, white or grey tones when the checker is used as a mask texture. 
  • Transition sharpness: Defines the sharpness/blurriness of the squares transition. Values vary from 0.0 to get a blurry transition up to 1.0 for a crisp sharp transition. 

...