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Interactions With Liquids and Other Rigids/Elastics
Rigid Dyverso rigid and elastic particles are able to interact with all types of liquids, granular particles, force-based daemons, and objects with → "Collider" tags. Interactions between other rigid/elastics are supported as well. Mind the appropriate → "Links" field to establish the interactions.
"Liquid - SPH" is not supported and won't see any interaction.
a wide variety of other fluids and materials. For a full list please go to → "Material Interactions".
How to Apply Rigid & Elastic
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Here, all spheres will be controlled by a common "Elastic" object. For "Rigid" the setup is exactly the the same.
In
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this example, every sphere has its own "Elastic" deformer to establish individual settings.
Using MoGraph Cloner
It is possible to create instances from a base object through a MoGraph cloner and turn these objects into rigid and elastics. Again, a certain hierarchy has to be maintained:
The deformer can be located above or below the "Cloner" node – the result will be the same.
For more information about RealFlow | Cinema 4D deformer and MoGraph cloner visit this page.
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