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Version 2.7.20 - October 10th, 2013

Changes

  • the BIN mesh loader subtracts the frame offset from the current time instead of adding it, to make it consistent with the RFRK mesher and particle loader
  • added relative coordinates to region rendering controls
  • added support for the camera shake attribute
  • added a flag which controls motion export at the transform level
  • the tiling factors are inverted when importing a texture with real scale enabled

Fixes

  • FIRE crashed in some cases when the scene could not be exported
  • wrong viewport display for some maxwell objects when maya is set to Z up
  • no mesh preview in Viewport 2.0 for some Maxwell objects
  • the render camera wasn't exported in some cases

Version 2.7.18 - June 3rd, 2013

Changes

  • added a setting to control if FIRE takes isolation mode into account
  • upgraded Shave SDK to version 7
  • the plug-in displays an error when exporting a material or rendering if a layered material has displacement, but no layers
  • the plug-in detects when multiple projected textures with identical parameters are assigned to the same material and creates a single UV set
  • increased maximum number of projection channels per material to 16

Fixes

  • changes to the isolation list didn't always reflect in FIRE
  • crash when trying to read preview images for materials with very long names
  • particle instancers didn't render
  • FIRE could not be started if an object was parented to the active camera

Version 2.7.15 - April 25th, 2013

Changes

  • added support for Maya 2014
  • added a Match Render Resolution command in the Viewport menu of the FIRE window
  • merged the start and stop FIRE menu commands into a single toggle item
  • materials for PaintFX can be specified at the brush level. If a material is also specified on the stroke, the stroke material takes precedence.
  • added a menu command in the FIRE window to send the image to the render view
  • added focus to and start/stop buttons in the FIRE window
  • added exposure controls at the top of the FIRE window
  • the object ID color is taken from the deepest level of the hierarchy where it is set, so that shapes can override the colors set in the transforms
  • added an image preview window
  • when importing MXS files, objects and triangles without materials use the default Maya material
  • added sl, width, height, shutter, iso and fstop keywords to the render view overlay text
  • hair vertex colors are converted to linear space
  • improved export times in scenes with deeply nested hierarchies

Fixes

  • numeric render options were not working in the render view overlay text
  • objects with a single material which was assigned to each face, instead of at object level, were imported without a material from MXS
  • the material ID color wasn't imported from MXM files
  • the IES point cloud was not oriented correctly when Maya was set in Z up mode
  • incorrect UV coordinates when a material with projected textures is assigned per face
  • adding a new layer to a material re-enabled all the disabled layers
  • full reexport in FIRE when a single object is changed
  • Maya instances were exported multiple times
  • the color correction attributes were not imported from MXM files in Maya 2012 and up

Version 2.7.12 - March 11th, 2013

  • improved export times when there are many hidden objects
  • added the option to disable camera movement export for motion blur
  • FIRE supports isolation mode
  • added settings for drawing MXS references and Maxwell instances as meshes instead of point clouds
  • added a "solo" setting for material layers
  • added a Maxwell category in the create new material dialog
  • the HUD (resolution gate, film gate etc.) can be turned off in the FIRE window
  • fixed: pack'n'go didn't work when used from the File/Export menu
  • fixed: crash in Maya 2013.5 when emitters were used
  • fixed: when multiple Maxwell objects were selected, only the first one was highlighted in the viewport
  • fixed: wrong framing in FIRE when the aspect ratio of the FIRE window didn't match the render aspect ratio
  • fixed: wrong framing in some cases when vertical film offset was used
  • fixed: Python API: SetAttribute() for material components didn't work if the attribute was a color

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