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- “Same as display”. If the node is visible in the viewport then it will be rendered.
- “Yes”. The node will be visible in the preview regardless of its viewport visibility.
- “No” hides the node regardless of its viewport visibility.
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Material
Here are the menu's entries:
- “From Node”. Maxwell will take the colour from the “Display” panel's → “Color” parameter.
- “From File” lets load an external MXM material file.
- Choose one of the predefined and ready-to-use materials.
@ Material File
This field is only available when “Material” is set to “From File”. With a click into the empty field you can load any valid MXM file.
@ Material shininess
This parameter is only available with “Material” set to “From Node”. Increasing this parameter creates stronger specular reflections and highlights. with very high settings you will get a mirror-like look and the original colour vanishes. Accepted values range from 0 to 100.
@ Material roughness
This parameter is only available with “Material” set to “From Node”. Higher settings will blur the specular highlights. Please avoid exaggerated settings. Accepted values range from 0 to 100.
Recalculate normals
When active the node's normals will be recalculated by Maxwell Render. With "@ Threshold angle", the mesh can be smoothed in the render.
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