Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Show labels only from V2 space

Version 2.7.37 - October 10th, 2013

Changes

  • objects hidden in the viewport can be exported as hidden to everything instead of being skipped altogether (this behavior is controlled by a render option)

  • added support for exporting UV coordinates for Max hair

  • added a checkbox in the Maxwell object parameters to control whether hair vertex colors should be exported

  • added a way to override the output image path

  • added the option to create a ghost BSDF for Maxwell lights

  • Maxwell lights are no longer hidden to reflections by default

Fixes

  • wrong pivots for proxies and MXS references in the viewport
  • changing render settings from MAXScript no longer triggers unnecessary re-exports (particularly for IBL images)
  • wrong transformations when scattering objects imported from MXS
  • objects imported from MXS had wrong pivots
  • wrong frame number during export for BIN meshes in some cases
  • in scenes with more than one PFlow source, only the first one was exported
  • file sequences didn't work in MXS references
  • spotlight emitter had the same light distribution regardless of cone angle
  • crash in Ornatrix
  • wrong hair position when the mesh on which the strands were generated was controlled by bones
  • emitters created from Maxwell lights were disabled randomly
  • wrong MXI location when no path was given

Version 2.7.30 - July 8th, 2013

Changes

  • added support for ornatrix v2 and removed support for ornatrix v1
  • hair vertex colors are gamma-corrected
  • the plugin no longer checks the save file flag, only the existence of the file name

Fixes

  • the V texture coordinate was flipped when importing MXS files

  • the viewport texture display used the wrong UVW channel for referenced materials when the display driver was Direct3D

  • improper mesh import when it has a single material assigned per face instead of being assigned on the whole mesh

  • the proxy and RFRK objects crashed when used with some modifiers

  • crash when using multiscatter with MXS references and proxies

  • wrong transformation matrix for Max instances of Maxwell proxy objects

  • objects imported from MXS were invisible when the viewport was set to wireframe mode

  • objects imported from MXS became corrupted when converted to editable poly

Version 2.7.27 - April 25th, 2013

Changes

  • added support for Max 2014
  • added support for Multiscatter
  • camera manipulation in FIRE uses an orbit camera model now

Fixes

  • the UI of the Maxwell material isn’t shown if you select sub-components in the material navigator
  • gamma was applied twice in the Max render image view if the alpha channel was enabled
  • the draft quality setting in the render options panel wasn’t working
  • wrong position for Max Hair objects with non-identity pivots

...