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Render Zone
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You can render a specific zone using the following settingsThis feature allows you to define an area of your image that will be rendered to a higher Sampling Level than the general frame, helping to distribute the rendering effort in those areas you consider that need more time. Find more information about the Extra Sampling feature here.
- Zone: enables/disables zone renderingextra sampling.
- Mask: defines mask (area) of the zone to extra sampling render.
- Region: renders the region specified by the render camera.
- Image: renders area covered by the given image.
- Custom Alpha: renders zone covered by a custom alpha channel.
- Alpha: renders zone which has covered by alpha channel.
- Sampling Level: specifies sampling level of the zone render.
- Custom Alpha: specifies the name of the custom alpha channel for Custom Alpha mask based zonerender.
- Image: specifies the image for Image maks based zonerender.
- Invert Mask: renders zone which is not covered by outside of the specified mask.
Objects
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Selected render channels are displayed in MPlay together with the main render channel.
Custom Alpha
Custom alpha channels can be defined and assigned to any objects or materials on this tab. More details...
- Number of Channels: specifies the number of custom alpha channels in the scene. The following options will appear for each channel:
- Name: name of the custom alpha channel.
- Objects: list of object this channel is assigned to.
- Materials: list of materials this channel is assigned to.
Tone mapping
This tab contains settings for the dynamic range of the image.
- Color Space: specifies color space for the rendered image.
- Temperature (K) / Tint: together they form the white balance tool in Maxwell. Please see the Camera white balance page for details.
- Burn: controls the highlights in a render. Lower burn values will decrease the intensity of the highlights to avoid “burned out” areas in the image.
- Monitor Gamma: controls the gamma conversion. Lower gamma values darken the image, higher values lighten the image.
- Sharpness: controls antialiasing filterings. In most of the situations the default value should work fine.
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The Maxwell Render output driver is integrated with the Fire engine which provides Interactive Preview Render. The following parameters are control the quality of the render in interactive mode.
- Sampling Level: specifies the maximum sampling level required. The render will stop when this sampling level is reached.
- Time: specifies the maximum render time for the render in minutes.
- Size: specifies the size of the IPR output image relative to the render output resolution.
- Motion Blur: enables motion blur calculation in the interactive render (FIRE).
- Floating Shadows / Floating Reflections: enables displaying floating shadows and reflections of your objects on the ground. With this feature it is easy to show an object over a solid color background while producing reflections and shadows in the ground.
Scripts
User defined scripts can be added before and after the render process on the Scripts tab. This can be practical to execute automated operations such as file manipulations, etc.
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