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Tip

The browse folder icons in this panel can be dragged and dropped, allowing you to copy file locations simply by dragging a folder icon over another.

Scene

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Scene panel

Scene File

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• Depth: Specify the bit depth for your chosen output format. Some formats such as .jpg only allow 8 Bits per color channel, others such as .exr and .tif allow up to 32 Bits per channel. Half float 16 Bits is allowed on the .exr format. 
• Image: Specify a name along with a suffix (.png, .jpg, .tga, .tif, .jp2, .exr, .bmp, .hdr, .psd) and a path for the image file, created when rendering. You can disable this checkbox if you don't want your final image to be stored to disk (i.e. for test renders). 
• MXI: Specify a name and path for the MXI file, created when rendering. An MXI file is always created during the render, but you can disable this checkbox if you don't want your final MXI file to be stored to disk (i.e. for test renders).

 

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Output panel
Center

 

 

PNGJPEGTGATIFFJP2EXRBMPHDRMXIPSD 

8, 16

8
8

8, 16, 32

8

16 (half), 32

8
3232
8, 16, 32
Formats and corresponding bit depths available

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• Override: Check this option and specify a path to a .MXM file that will override all other materials in the scene (except materials with emitters). This is useful to quickly set up a “clay” render to check the illumination in your scene, or to mimic an ambient occlusion pass if needed.
• Default: Set the path for the default .MXM file used for objects that do not have a material assigned to them. Note that the default .MXM can also be set in the Preferences> Paths section in Studio.
• Search Path: Set the path where Studio should look for any textures and other files used in your scene to avoid “missing textures” errors when rendering. Note that in Studio you can also set several default search paths in Preferences> Materials> Textures.

 

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Materials panel

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This checkboxes allow you to easily disable/enable the Motion Blur, Displacement and Dispersion calculations on your render, without the need of editing the scene or its materials.

 

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Globals panel

 

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This feature allows you to define an area of your image that will be rendered to a higher Sampling Level than the general frame, helping to distribute the rendering effort in those areas you consider that need more time. Find more information about the Extra Sampling feature here

 

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Extra Sampling panel 

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Several render channels are available, useful for compositing tasks. Find more information about the render channels available in Maxwell in this section


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Channels panel 

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