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Starting point for splashes and foam is always an existing HyFLIP → core fluid simulation. Here it is the simulation from → "Quick Start Tutorials - HyFLIP Fluid Simulation".

 

 

Scene Setup

  • Set the domain's simulation state to → “Cache” (“yellow rocket”).
  • Add a “Splash & Foam” emitter from the “Hybrido” shelf.
  • Reset the scene.

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  • A wide variety of threshold values are used to control in which parts of the HyFLIP core fluid splashes will occur. These areas can be → previewed.
  • The higher the thresholds, the less particles you will get (“@ angle “Angle threshold” is the only exception).
  • The “Emission rate” parameter is also responsible for the number of particles. It can be necessary to use very high values of 1 million and more.

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