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This daemon attracts particles towards its centre – negative values create a repulsion. Near the centre attraction forces become stronger and particles/objects experience greater acceleration.

 

 

Affect

With “Force” it takes a little time to display the daemon's full influence and the result is a curved stream of particles. “Velocity” directly affects the particles from the very beginning without any delay or acceleration, and you will get a linear particle stream. “Velocity” is not available for rigid/soft bodiesThere are two options:

  • "Force" accelerates the particles and they become faster and faster as long as the force is acting on them. 
  • “Velocity” only works with particles and adds the daemon's "Strength" value to a particle's speed. The resulting peak velocity remains constant during the simulation.
    An example: Let's assume the daemon's "Strength" is 9.8 and the emitter's "Speed" value is 2.0. Here, a particle's velocity will be roughly 11.8 m/s.
Internal force

This value determines the strength of the attraction (positive) or repulsion (negative) force. Rigid or soft bodies with very high masses normally need strong internal forces to start moving.

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This is the vortex strength along the axial direction and can only be used with the “Axial” attractor type.

Bounded

The bounding sphere is displayed in the viewport as three circles. The circles' dimensions can be changed individually with the “Scale” parameter under → "Node" or the R key.