This set of parameters is only visible when the MultiBody's → “Simulation” option is set to “Active rigid body” or “Passive rigid body”.
Collision geometry
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- With “Inside”, other rigid and soft bodies can only react with the object's inside.
- With “Outside”, other rigid and soft bodies can only react with the object's outside.
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Density
A MultiBody can consist of several objects, but it is not possible to change the objects' masses individually. Therefore, mass is controlled indirectly via this parameter: density Density = mass Mass / volumeVolume
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Air Friction
This is the amount of resistance caused by a surrounding atmosphere. High settings can stop an object completely.
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Velocity
Here, the initial velocity of an → “Active rigid body” is active rigid body is defined. You can use any positive or negative value for the parameter's X, Y, and Z components. “@ Velocity” “Velocity” is measured in metres per second. Click on “+” for sliders.
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Rotation W
Here, the initial angular velocity of an → “Active rigid body” is active rigid body is defined. You can use any positive (clockwise rotation) or negative (counterclockwise rotation) value for the parameter's X, Y, and Z components. “@ Velocity” “Velocity” is measured in degrees per second. Higher values make the object spin faster. Click on “+” for sliders.
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Object friction
Object friction occurs when bodies with uneven surfaces interact. “@ object “Object friction” slows down the interacting objects and can even stop them completely. The maximum value is 1.0. RealFlow takes the average friction of all interacting rigid/soft bodies into account.
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Elasticity
This parameter makes an object bounce. The maximum value is 1.0.