Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This set of parameters is only visible when the MultiBody's → “Simulation” option is set to “Active rigid body” or “Passive rigid body”.


Image RemovedImage Added

 

Collision geometry

...

  • With “Inside”, other rigid and soft bodies can only react with the object's inside.
  • With “Outside”, other rigid and soft bodies can only react with the object's outside.

...

Density

A MultiBody can consist of several objects, but it is not possible to change the objects' masses individually. Therefore, mass is controlled indirectly via this parameter: density Density = mass Mass / volumeVolume.

...

Air Friction

 This is the amount of resistance caused by a surrounding atmosphere. High settings can stop an object completely.

...

Velocity

Here, the initial velocity of an → “Active rigid body” is active rigid body is defined. You can use any positive or negative value for the parameter's X, Y, and Z components. “@ Velocity” “Velocity” is measured in metres per second. Click on “+” for sliders.

...

Rotation W

Here, the initial angular velocity of an → “Active rigid body” is active rigid body is defined. You can use any positive (clockwise rotation) or negative (counterclockwise rotation) value for the parameter's X, Y, and Z components. “@ Velocity” “Velocity” is measured in degrees per second. Higher values make the object spin faster. Click on “+” for sliders.

...

Object friction

Object friction occurs when bodies with uneven surfaces interact. “@ object “Object friction” slows down the interacting objects and can even stop them completely. The maximum value is 1.0. RealFlow takes the average friction of all interacting rigid/soft bodies into account.

...

Elasticity

This parameter makes an object bounce. The maximum value is 1.0.