"Wind" can also affect rigid and soft bodies. Like many other daemons, wind forces can be bounded to limit them. The hollow arrowhead of the viewport gizmo indicates the wind direction.
Affect
With “Force” it takes a little time to display the daemon's full influence and the result is a curved stream of particles. “Velocity” directly affects the particles from the very beginning without any delay or acceleration, and you will get a linear particle stream. “Velocity” is not available for rigid/soft bodiesThere are two options:
- "Force" accelerates the particles and they become faster and faster as long as the force is acting on them.
- “Velocity” only works with particles and adds the daemon's "Strength" value to a particle's speed. The resulting peak velocity remains constant during the simulation.
An example: Let's assume the daemon's "Strength" is 9.8 and the emitter's "Speed" value is 2.0. Here, a particle's velocity will be roughly 11.8 m/s.
Strength
This value is the wind force's scaling factor.
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“Yes” creates a conical shape – its dimensions are displayed in the viewport. The gizmo's size is adjusted with “@ radius “Radius 1| 2” and “@ height”“Height”. You can also change the shape’s size with the "Scale" parameters of the → "Node" panel or the R key.
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Radius 1
This is the radius of the bounding cone at the daemon's pivot point
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Radius 2
This is the radius of the bounding cone at the daemon gizmo's height.
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Height
Change the viewport gizmo's height with this setting.