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This mode allows you to store a grayscale texture map for each simulated frame. You have to activate the image export manually under
Export > Export Central > HYBRIDO SECONDARY EMIITERS > HY_Foam > Foam texture (*)
You can choose between five different image formats: BMP, JPG, PNG, TGA and TIF. If the selected format is capable of 16-bit (e.g. TIF) the texture will be saved as 16-bit grayscale, otherwise the 8-bit mode is used.
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Source
You can choose whether you want to calculate the foam textures from foam or splash particles. In the latter case the particle marks' strength can be controlled with the → “Splash” emitter's “Foam strength” parameter.
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Resolution
Here the size of the foam map is adjusted. Please note that RealFlow maps are always squared, e.g. 512 x 512 pixel.
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Diffusion
Real foam shows areas of high and low concentration. “@ diffusion” “Diffusion” simulates how foam flows in and out between these areas.
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Dissipation
Under real conditions foam disappears depending on the surrounding conditions, like weather or wave height. Higher values will make the foam marks last longer.
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Uvw mapping
When “Calculate texture” has been set to “Yes” you have three options for creating the maps:
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