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Here you define how textures will mapped onto the mesh's geometry.


Image Added


UVW Mapping

With this parameter you can choose whether UVs should be applied to the mesh or not. If you do not want to add these coordinates, click on “None”.

Load texture

To visualize the attributes from UVW Mapping it is necessary to load a texture. This function calls the OS’s file browser and loads any grey scales or colour maps.

Texture

Toggle the texture’s visibility. The "File" option requires a previously loaded image.