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The export possibilities for RealWave nodes exclusively concern the wave surface, also called the RealWave mesh. To create splashes or foam particles, a RealWave surface needs special emitters: "Object splash" and "Crest splash". These particles act like RealFlow’s standard particle emitters and are therefore grouped under "Particle Emitters".

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ExtensionFile type
BINParticle cache, surface deformation
PXYParticle or grid proxy
PRTKrakatoa's™ native file format
PDParticle sequence
ASCParticle sequence
PDCMaya particle sequence
ABCAlembic particle/surface deformation sequence
ASSArnold scene source
RWCRealWave cache
SDSurface deformation
LWOLightwave object file
TIFTagged Image File Format
TGATarga file format

 

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Particle cache (.bin)

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To write out standard ASCII files (a text format that is valid for all computers), please activate this option. Entries are directly readable and editable with any text editor. Currently, ASC is only supported for writing out files and customized data exchange, e.g. by using your own scripted or programmed readers.

Arnold scene source (.ass)

This is the scene description format of Solid Angel's Arnold render engine. You can export simulation data to native ASS files for direct use inside Arnold.

Particle sequence (.pdc)

The PDC format contains similar data as PD, but without the possibility to choose from attributes. “PDC” stands for Maya’s “Particle Data Cache” and it is an exchange format.

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The RealWave mesh's displacement can also be saved as a sequence of Alembic files. Like the other Alembic export resources, the RealWave type supports ten compression levels from 0 to 9, with 9 being the highest level.

Surface deformation (.ass)

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Foam texture (*)

Due to the fact that RealWave objects can create foam textures, it is possible to store matching greyscale images with the waves. By clicking on “tga” under “Option” you can choose from several common image formats. It is also important to know that RealFlow textures are always square shaped.

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